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		<title>Call of Cthulhu Homebrew on The Weaponized Trash Panda Collection</title>
		<link>https://weaponizedtrashpanda.com/coc-homebrew/</link>
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				<title>Fucked Up Cryptids, Here We Come - Alternate Skills</title>
				<link>https://weaponizedtrashpanda.com/coc-homebrew/skills/</link>
				<pubDate>Mon, 09 Nov 2026 11:10:10 -0800</pubDate>
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				<title>Fucked Up Cryptids, Here We Come - Outlooks - An alternative to Pulp Archetypes</title>
				<link>https://weaponizedtrashpanda.com/coc-homebrew/outlooks/</link>
				<pubDate>Mon, 09 Nov 2026 00:00:00 +0000</pubDate>
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				<description>&lt;p&gt;Goal: to provide an alternative to Pulp Archetypes that is better suited to non-pulp tales.&lt;/p&gt;&#xA;&lt;hr&gt;&#xA;&lt;p&gt;One of the biggest issues I had with using Pulp Cthulhu for non-pulp tales was the way the archetypes bound the tale&#xA;to that era. To use the Pulp Cthulhu rules in more modern adventures, we need to find modern archetypes to use with&#xA;them.&lt;/p&gt;&#xA;&lt;p&gt;Generally, the Pulp Archetypes from the book have a Core Characteristic, 100 points to spread between 8-15 skills,&#xA;some suggested occupations, traits, and pulp talents, as well as a little blurb for people to get an idea of what&#xA;the archetype is meant to represent. Additionally, I will add a &amp;ldquo;stress breaking point&amp;rdquo;, which will mesh with my&#xA;sanity overhaul rules. If you wish to add more to my collection, keep that in mind.&lt;/p&gt;</description>
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				<title>Fucked Up Cryptids, Here We Come - A mission statement</title>
				<link>https://weaponizedtrashpanda.com/coc-homebrew/missionstatement/</link>
				<pubDate>Sun, 08 Nov 2026 00:00:00 +0000</pubDate>
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				<description>&lt;h2 class=&#34;heading&#34; id=&#34;what-is-it&#34;&gt;&#xA;  What is it?&#xA;  &lt;a class=&#34;anchor&#34; href=&#34;#what-is-it&#34;&gt;#&lt;/a&gt;&#xA;&lt;/h2&gt;&#xA;&lt;p&gt;&lt;em&gt;Fucked Up Cryptids, Here We Come&lt;/em&gt; is a homebrew collection for Call of Cthulhu, meant to help me run a campaign&#xA;that doesn&amp;rsquo;t quite mesh with the &lt;em&gt;Pulp Cthulhu&lt;/em&gt; ruleset. It is intended to be used as a toolbox for Keepers, and has&#xA;the general goal of allowing stories of more local and/or obviously fantastical terror to be told. After all, the&#xA;rules of a system are intertwined with the stories a system tells: power fantasies beget stories of dramatic heroism,&#xA;not long investigations with sudden intermissions where our protagonists make a mad dash back into the frying pan.&#xA;Similarly,&#xA;having rules that reward character interactions at tense moments will &lt;em&gt;naturally&lt;/em&gt; beget character interactions in&#xA;tense moments.&lt;/p&gt;</description>
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