Cradle Snatchers: Stats and Fluff

Fluff #

Much of the original fluff for Cradle Snatchers is in the original writeup, but I will confirm a few things here:

  • Cradle Snatchers are Identical Men who have lost their skin (for whatever reason),
  • When this happens, their role (in the eyes of their fey masters) shifts from that of a social infiltrator to a stealth infiltrator,
  • Or, alternately, a tool of intimidation.

Crunch (DnD 5e): #

Cradle Snatchers #

Medium Fey, Lawful Neutral


Armor Class 13
Hit Points 18 (4d8)
Speed 30ft walking, 30ft climbing


STR DEX CON INT WIS CHA
10(+0) 14(+2) 13(+1) 10(+0) 7(-2) 19(-1)

Damage Vulnerabilities Piercing
Damage Resistance Slashing
Skills Stealth +2, Sleight of Hand, Acrobatics +2, Athletics +2, Perception +2
Senses passive Perception 9
Languages Sylvan, whichever ones they need to follow orders.
CR 1


Size Is A Suggestion. Cradle Snatchers can, while spending 1 extra foot of movement for every 2 feet moved, traverse a gap one size smaller than them. Round up how many feet of movement they use.

Living Bone Pile. Cradle Snatchers may spend an action to change their size to Small, Medium, or Large 3 times per day. All attacks gain 5 feet of reach while they are Large.

Prized Puppet. Cradle Snatchers do not possess an individual will. Thus, they receive disadvantage on saving throws against magic such as Command or Geas, and advantage on saving throws against Charmed and Frightened.

Mute. Cradle Snatchers cannot speak.


Attacks: #

Multiattack. Can perform one Side Swipe, or any two other attacks.

Side Swipe. Melee, affects a half-cylinder with radius (reach) of 5ft. All targets must make a DC 13 DEX save or take (1d4 + 2) Bludgeoning damage.

Bone Spikes. Melee Weapon Attack. +3 to hit, reach 10ft, 1 target. Hit: (1d6 + 2) Piercing damage.

Bone Claws. Melee Weapon Attack. +3 to hit, reach 5ft, 1 target. Hit: (2d4 + 2) Slashing damage.


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