Stat Blocks

The stat blocks I used when I ran this adventure.

Rules for Shopping Zombies: #

  1. Prioritize obtaining new things over attacking investigators They see the investigators as competition to their hoarding. Thus, they may be dissuaded from attacking with social rolls or stealth. If this fails, they will generally attack people with the ‘shiniest’ items.

Standard Shopping Zombie #

Stats
STR: 55 (3d6 x 5) DEX: 50 ((2d6 + 3) x 5) CON: 60 ((2d6 + 2) x 5)
SIZ: 65 ((2d6 + 6) x 5) POW: - INT: –
HP: 14 MOV: 7 BUILD: 0 (DB: 0)

Fighting: 30% (1d3 + DB): 1 attack per round
Dodge: 15%
Spot Hidden: 25%

Behavior

  • Wander around, often looping around an area to grab a random item, hold it for a while, find something else shiny, and swap it out. PCs will receive warning that they are nearby by the trail of misplaced things.
  • Will attack whomever is closest (I.E, investigators who enter Melee risk being ganged up on).
  • Prone to screaming “ITS MINE! ITS MINE!”
  • On a hard Fighting success, they may steal items from investigators.

Cart Holder Zombies #

Stats
STR: 55 (3d6 x 5) DEX: 35 (2d6 x 5) CON: 60 ((2d6 + 2) x 5)
SIZ: 70 ((2d6 + 7) x 5) POW: - INT: –
HP: 12 MOV: 6 BUILD: 1 (DB: +1d4)

Fighting: 30%, 1 attack per round

  • “Mindless Ramming”: 1d6 + DB
  • Charge: 1d8 + DB

Dodge: 0%

Behavior

  • Roam around with a shopping cart full of random crap: defrosting popsicles, crushed eggs, and broken plates all rest within.
  • Is less likely to target investigators so much as to blindly ram into them.
  • If they are aggrivated, they are prone to running charges when engaging: investigators with a specific plan to evade the charge gain a bonus die on Dodge rolls.
  • Weakness: won’t attack investigators sitting inside the cart (they’re blind to what is within).

Little Zombies #

Stats
STR: 45 ((2d6 + 1) x 5) DEX: 65 ((2d6 + 6) x 5) CON: 30 (2d6 x 5)
SIZ: 40 ((1d6 + 6) x 5) POW: - INT: –
HP: 7 MOV: 9 BUILD: 0 (DB: 0)

Fighting: 1 attack per round

  • “I hate you! You’re mean!”: 25%, 1d3 + DB
  • Cling: maneuver, 40%: Grabs onto an investigator’s leg, giving them a penalty die to Dodge rolls until the little demon is removed. Others attempting to hit them risk striking the investigator they clung on to.

Dodge: 30%

Behavior

  • These little bastards will choose their targets as follows: investigators who have previously hurt kids, investigators who seem friendly to kids, investigators with high Appearance.
  • Will try to Cling on the first turn so long as no hostile action is taken: once attacked, they will fight back.
  • Weakness: can be pacified with a charm roll (even after the encounter starts), so long as they weren’t aggrivated.

They are especially likely to group up in the toy aisle, and will be more hostile there.

Karen #

Stats
STR: 80 ((3d6 + 3) x 5) DEX: 65 ((2d6 + 6) x 5) CON: 65 ((2d6 + 6) x 5)
SIZ: 65 ((2d6 + 6) x 5) POW: 35 (2d6 x 5) INT: –
HP: 13 MOV: 9 BUILD: 1 (DB: +1d4)

Fighting: 40%, 2 attacks per round

  • Sharp Acrylic Nails: 1d6 + DB
  • “I. WANT. YOUR. MANAGER!!!”: maneuver, 40%. On sucess, Karen will grab an investigator and begin angrily screaming at them, dealing 1d4 + DB twice per turn from the combination of hearing damage and shaking. An opposed STR or POW check is required to dislodge Karen.

Dodge: 40%
Climb: 40%
Stealth: 50%
Spot Hidden: 50%
Intimidate: 60%

Behavior

  • Karen tends to attack alone, or with Little Zombies (her inevitably-bratty children: Assume they are immediately hostile if included in the encounter).
  • She looks exactly like the stereotype.
  • Attack priority is as follows: investigators who work in the service industry, investigators who “offend” her, investigators with low POW.
  • Weakness: a hard sucess on a Power or Intimidate roll against her will confuse her, causing her to skip her turn next round. An extreme sucess on one of these rolls can cow her, causing her to back off.

Shambling Employee #

Stats
STR: 55 (3d6 x 5) DEX: 55 (3d6 x 5) CON: 65 ((2d6 + 6) x 5)
SIZ: 65 ((2d6 + 6) x 5) POW: – INT: –
HP: 13 MOV: 6 BUILD: 0 (DB: 0)

Fighting: 1 attack per round

  • Didn’t see you there: 20%, 1d3 + DB. The Shambling Employee, trying to put something away, tries to move through the PC’s current location.
  • Let me re-shelf that:Maneuver, 25%. The Shambling Employee attempts to take an item out of the PC’s hands. Items from this area are prioritized. If successful, the Shambling Employee takes the item, and attempts to put it away; objects not in the immediate area will have the Shambling Employee exit the combat on their turn next round — this can be prevented by reclaiming the item or restraining the Shambling employee.

Dodge: 30%
Spot Hidden: 25%
Listen: 35%

Behavior

  • Shambles around, trying to keep the store tidy.
  • Weakness: can be sent away by a polite investigator.